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Coins will constantly spawn randomly all across the stage, floating in the air, and simply touching them will cause you to collect them. Coin: In Coin, the winner is determined by whoever gets the most coins when the timer runs out.Once the health bar reaches zero, that player is instantly KOed, losing a stock. Unlike other game modes, rather than a percentage meter, Stamina instead uses a health bar.
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Stamina: In Stamina, the winner is determined by whoever is the last player standing.Players can also add a time limit, in which case if the time runs out, the player with the most remaining stocks is the winner. If a player loses all of their lives, they are eliminated. Each player has a limited number of lives, with players losing one every time they are KOed. Stock: In Stock, the winner is determined by whoever is the last player standing.Players gain a point when they KO an opponent, but lose a point when they get KOed themselves. Time: In Time, the winner is determined by whoever gets the most points when the timer runs out.Before a match, players can select various rulesets, and even create and save their own for quick selections. series, up to eight players, CPUs or Amiibos can play against each other on a stage of their choosing. The signature mode of the Super Smash Bros. Stealing: Grab an enemy while they are holding an item will cause the item they're holding to be put in your hands.Shield Specials: Shield Specials have been given to more characters, mostly characters that have different transformations or characters with some kind of gimmick or ammo.With a perfectly-timed parry, you'll absorb all the damage of an attack, and recover very quickly, allowing you to counterattack. Parry: Replacing Perfect Shielding, pressing the attack button while shielding allows you to perform a Parry.It can be hard to pull off as the timing is a bit strict, but pulling it off allows you to cancel your enemy's throw and cause you to grab them. Grab Reversal: If you're being grabbed and the enemy is about to throw you, tap the opposite direction the enemy is throwing you in to perform a Grab Reversal.However, hovering can be held for as long as you want until you reach the ground, whereas floating lasts only for a limited time.
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Unlike floating, hovering does not keep your current air height, instead slowing a character's fall speed.
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When players are damaged, their percentage goes up, increasing the distance in which they are launched.
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Unlike other fighting games, which often have a health system, by default Super Smash Bros. series, as it is a fighting game for up to 8 players in which characters from Nintendo games and other third-party franchises try to knock each other out of an arena. Something Else plays very similarly to past games in the Super Smash Bros.
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